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- ▀ ██ ▌ █ Roy<SAC>
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- Cheat Code Description
- ---------- -----------
-
- immortal enable god mode (invincibility)
- noclip enable flying and walking through walls
- give all gives all health, weapons, and ammo
- give item_name gives item specified. item_name can be:
- battery, coil, watch, key, . . .
- give ammo gives a full load of all ammo
- give armor gives 100% level-3 armor
- give bullets gives n bullets, or 20 if no number specified
- give 308cal gives n 208cal bullets for the HMG, or 30 if
- no number specified
- give cash amount gives the amount of cash specified by amount
- give gas gives n units of flamethrower gas,
- or 50 if no number specified
- give grenades gives n grenades, or 3 if no number specified
- give health gives n units of health, or full health if no
- number specified
- give mods gives pistol and sniper rifle silencer upgrade.
- may have to hide/unhide the sniper rifle
- and/or give weapons; give ammo; give mods for
- it to work.
- give rockets gives n rockets, or 5 if no number specified
- give shells n gives n shotgun shells, or 10 shells if no
- number specified
- give weapons gives all weapons
- give weapon_name gives weapon specified. weapon_name can
- be: crowbar, pistol, shotgun, tommygun, heavy
- machinegun, grenade launcher, bazooka,
- flamethrower
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- ▀ ██ ▌ █ Roy<SAC>
- ▀ ▌
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- WALKTHROUGH OF KINGPIN
- ----------------------
-
- In Level 1, don't bother looking for the battery in the same place as you did
- in the demo. It's not there :) -- it's hidden much better now. After you kill
- the guys in the shack with all the radios, go thru the door and keep walking.
- You will come to a junkyard full of dogs. In the back of the junk yard there
- are 2 stacks of cars that are short, the battery is hidden in the trunk of
- the one that isn't on fire.
-
- In Level 2, you need to get the key from the desk in the room with the safe,
- talk to Louie, and turn off the power. Then, to get into the safe, you'll
- need to hire some help. Go to the bar and approach the fat guy and press
- positive. He'll then offer to blow the safe for 50 dollars. If you can't
- figure out how to get him to open it, remember the command key ('Q' by
- default) and the activate key ('F' by default). Point to the fat guy, hit
- 'Q', then point at the safe and hit 'F'. Then get out!
-
- On the level, "Pier Pressure", where you go down to the docks to help Big
- Willie get revenge. In the part after you kill everyone on the loading dock
- (with all the crates) and on the ship (with 2 doors, one is called SECURITY,
- the other is locked [gives the "locked" sound when you try to open it]).
- Kill everyone around, and search all the bodies, but the 2nd door (not
- the SECURITY one) will not open until you kill the thug up on the railing
- of the ship. Some people have had problems with the door not opening even
- after doing so. This may be a bug in the game or the scripted sequence.
- If you think it's stuck, use the noclip cheat to walk through the door.
-
- At the Steel Mill, rescue David from the office, and be careful not to shoot
- him when you do (he's the guy not packing a piece). Then get the key from the
- bartender and go find out that Moker isn't in his office. Leave the office by
- the other door (not the one you entered), and then walk to the dead end and
- shoot the barrels on the bridge above you to get out.
-
- In the Train Wreck area, go down into the sewer and keep an eye out for a
- ladder going up, about half-way down the sewer. Up there you'll see two wheel
- valves -- one of them (the one marked East 55) will turn, so turn it. This will open
- the door at the end of the tunnel.
-
- SECRET: On the map Lizzie's Problem in Episode 3, The Wharf, jump in the
- water and swim around until you find a fat man with a pair of concrete shoes
- on. Take out your crowbar and beat him until he becomes fish food and pick up
- the key he leaves behind; the key will open a previously locked door and for
- your efforts you will be rewarded with some serious fire power and some hard
- cold cash. Hope you remember which door you couldn't ever open . . .
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